DUNGEON DATA 1

japanese / english

In Dungeon, terrible monsters attack you. This table may help you.
FM means 'fixed monster'. Same monsters appear every time you step into the place.

The temple northwest of Coneria

Your aim; knock down Garland (boss)

Monsters
ZOMBIE, GHOUL, SPIDER, BONE, GrWOLF, WOLF, CREEP, GrIMP, IMP, WrWOLF, GARGOYLE (FM)

Garland, black ORB, Sara, five bats.

treasures

ROOMTREASURENOTES
NWCABIN, HEAL liq.
SWCap
NE (KEY)Were sword, SOFT liq.FM
SW (KEY)Rune swordFM

Matoya's Cavern

Matoya, many magic brooms

treasures
HEAL, HEAL, PURE liq.

The Cave of Dwarf

Many dwarves

treasures
north room
450G, 575G

south big room (KEY)
CABIN, Iron helmet, Dragon sword, Silver knife, Wooden helmet, Silver armor, 575G, HOUSE

The Cave of Marsh

Your aim; CROWN
Monsters
B1: SCUM, ZOMBIE, GHOUL, SHADOW, ARACHNID, SPIDER, MUCK, BONE, CRAWL, WrWOLF
B2: GARGOYLE, BONE, CRAWL, SCUM, ZOMBIE, GHOUL, ARACHNID, SPIDER, MUCK, R. BONE, SCORPION, WrWOLF, GrWOLF
B3: R. BONE, BONE, CRAWL, MUCK, GARGOYLE, SCUM, WrWOLF, ARACHNID, SPIDER, SCORPION, GrWOLF
FM: WIZARD, COBRA

Marsh Cave B1 Map Marsh Cave B2-A Map

the first basement
1 room, no treasure

the second basement (steps A)
3 rooms

ROOMTREASURENOTES
NW680G
SW(Short sword), 620G
NELarge Knife
Marsh Cave B2-B Map Marsh Cave B3 Map

the second basement (steps B)
six rooms, no treasure
go SE, steps C

ROOMSTREASURENOTES
south, left(Short sword)
south, right(Short sword)

the third basement (steps C)
16 rooms

1234
5678
9101112
13141516
ROOMSTREASURENOTES
1(Iron armor)
4295G
5Copper bracelet
6HOUSE, (Iron armor)
10CROWNFM (WIZARD)
11385G
12(Iron armor)
13 (KEY)Silver br.FM
14 (KEY)Silver knifeFM
16 (KEY)1020GFM

The Titan's Cave

Monsters
GrWOLF, GrOGRE, OGRE, TIGER, ARACHNID

in the SW room
Silver helmet, 450G, 620G, Great ax

The Earth Cave

Your aim; knock down VAMPIRE (boss), get RUBY.
knock down LICH (boss) to make one of the ORBS shine.

Monsters
B1: BULL, ASP, COBRA, GARGOYLE, GrOGRE, OGRE, ARACHNID, SPIDER, MUMMY
B2: GARGOYLE, GrOGRE, OGRE, BULL, ASP, ARACHNID, WrWOLF, GrWOLF, TROLL, GIANT
B3: WIZARD, SPECTER, GEIST, GrOGRE, OGRE, WrWOLF, GrWOLF, COCTRICE, IMAGE, MUMMY, OOZE, ARACHNID
B4: IMAGE, TROLL, SPECTER, GEIST, WIZARD, GIANT, GrIMP, WrWOLF, COCTRICE, OOZE, ARACHNID
B5: ARACHNID, TROLL, BULL, IMAGE, MUMMY, GIANT, OOZE, EARTH
FM: WzORGE, GrOGRE, HYENA, GIANT, IGUANA, EARTH, SPHINX

Earth Cave B1 Map

the first basement
3 rooms
GIANT trap; in left passage, you must fight GIANT as you take a step forward or backward.

ROOMTREASURENOTES
north1975GFM (EARTH)
south880G, HEAL liq.FM (EARTH)
eastPURE liq., 795GFM (EARTH)
Earth Cave B2 Map

the second basement (steps A)
2 rooms
go SE

ROOMTREASURENOTES
west5000G, Wooden shield, 575GFM (EARTH)
eastCoral sword, CABIN, 330G
Earth Cave B3 Map

the third basement (steps B)
6 rooms

ROOMTREASURENOTES
1stTENT
2ndHEAL liq.FM (EARTH)
3rd3400GFM (EARTH)
5th1020GFM (EARTH)
VAMPIRERUBY

In the depths, the plate covers a stairway. You may use ROD there, and the plate shatters, revealing the stairway (steps C).

Earth Cave B4 Map

the forth basement (steps C)
2 rooms

ROOMTREASURENOTES
north, left side5450G, 1520G, 1455GFM (SPHINX)
north, right sideWooden staff, 3400GFM (WzOGRE, GrOGRE, HYENA)
southCABIN, 1250G, Silver shieldFM (WzOGRE, GrOGRE, HYENA)
Earth Cave B5 Map

the fifth basement (steps D)
1 room
no treasure
LICH (BOSS)
Go into the altar, you'll exit.